• SUMMER FELLOWSHIP

    SUMMER FELLOWSHIP

  • BUNNY QUEST

    BUNNY QUEST

  • SUMMER FELLOWSHIP

    SUMMER FELLOWSHIP

  • BUNNY QUEST

    BUNNY QUEST

  • SUMMER FELLOWSHIP

    SUMMER FELLOWSHIP

  • BUNNY QUEST

    BUNNY QUEST

  • SUMMER FELLOWSHIP

  • BUNNY QUEST

  • SUMMER FELLOWSHIP

  • BUNNY QUEST

  • SUMMER FELLOWSHIP

  • BUNNY QUEST

Building reusable AI design workflows

During my CT&D Summer Fellowship, I explored how Bunny Quest could expand into AI-assisted workflows for different types of social content.


I developed two initial directions: one for structured campaign content and another for flexible student-life content.

TIMELINE

Summer 2026

ROLE

AI Workflow Designer

Art Director

Mentor

TEAM

Kokona Akatsu

Haein Noh

Ying Chen

Vy Nguyen

TOOLS

Figma Weave

Flora

Figma

OVERVIEW

Designing a system, not one deliverable.

Bunny Quest began as a character system representing FIT’s minor programs. During the fellowship, I explored how AI workflows could help students create new campaign content while preserving the characters’ identities and visual language.

THE GOAL IS TO CREATE A WORKFLOW THAT WAS…

#1

REUSABLE

Flexible enough for multiple campaign ideas.

#2

CONSISTENT

Able to preserve the Bunny Quest character system.

#3

TEACHABLE

Clear enough for another student to understand and modify.

THE CHALLENGE

The character system was flexible, but the creation process was not.

Bunny Quest could support many content directions, but each new post still required rebuilding the process from scratch.


I wanted to understand how reusable workflows could help designers create new content while preserving each character’s visual identity and personality.

RESEARCH

I learned Figma Weave through exploration, then applied it with intention.

Because Figma Weave was new to me, I began with general YouTube tutorials and small practice workflows, bringing what I know from other node based AI tools such as Flora.


As I became more familiar with its tools, my research became more specific. I started identifying needs within Bunny Quest, searching for relevant tools, testing them, and applying them to my workflow.

INITIAL APPROACH

I built two workflows for different content needs.

I built two reusable AI systems to expand Bunny Quest into social content and then handed both to someone besides myself to test the workflow.

CAMPAIGN CONTENT

Structured, repeatable messaging.

This workflow connected visual references, campaign messaging, image generation, and motion into one system.

STUDENT LIFE

Flexible, personality-driven content.

This workflow translated everyday student experiences into character-led posts using a lighter and more flexible content structure.

WORKFLOW DESIGN

One system, from reference to motion.

References become direction. Direction becomes composition. Composition becomes motion.

FIRST OUTPUTS

From system to screen.

I built two reusable AI systems to expand Bunny Quest into social content and then handed both to someone besides myself to test the workflow.

Then, I handed it over to someone else.

If the workflow only made sense to me, it wouldn't be considered actually reusable.

USER TESTING

Testing turned a working system into a reusable one.

I asked my mentee, Ying, to review and use both workflows with minimal guidance. I observed how she used the workflow, how she felt, and got tons of valuable feedback.

CAMPAIGN CONTENT

1

Added visual direction controls

Made environment, color, and text placement directly editable.

2

Broadened the central object

Turned the fixed computer setup into a flexible device input.

3

Made the aspect ratio editable

Removed the fixed 9:16 format so users could choose the output size.

4

Added start and end frames

Created clear visual anchors before moving into animation.

5

Clarified image-to-video path

The workflow now clearly shows which frames guide the animation.

6

Separated device actions

Intro and ongoing motion are now controlled independently.

7

Added personality

Character motion now reflects personality as well as action.

8

Improved workflow navigation

Motion stages are now grouped more clearly from frames to final video.

STUDENT LIFE

1

Editable format

Let users adapt the same workflow to different social sizes.

2

Flexible seasonal direction

Turned seasonality (e.g., autumn) into an editable input instead of a fixed prompt.

3

Clarified image-to-video path

Just like the previous workflow, this one now clearly shows which frames guide the animation.

4

Strengthened preservation rules

Made character and scene constraints more explicit.

5

Specific motion direction

Separated action, character movement, camera motion, and timing.

6

Character-specific sound

Added sound guidance that could reflect each bunny’s personality.

REFINED WORKFLOW

The workflow became more explicit, modular, and reusable.

After seeing where the original workflow created ambiguity, I separated key decisions into explicit inputs and clearer stages, making the process easier to adapt across formats, seasons, frames, and motion.

CAMPAIGN CONTENT

STUDENT LIFE

FINAL OUTCOME

One character system, multiple content directions

The revised workflows supported both polished campaign storytelling and more flexible student-life content. By separating reusable controls from fixed character rules, I could generate distinct visual directions while preserving Bunny Quest’s identity.

CHARACTER DIRECTION

I started directing how each character behaves, not just how they look.

Here's some examples:

WHAT'S NEXT

From Figma Weave to Instagram!

The revised workflows will be used by my professor, C.J. Yeh to create and publish Bunny Quest content on social media. This moves the project beyond a design exercise and into an ongoing content system that can be tested through real use.

REFLECTION

Here's what I learned…

BLOOPERS

Proof that the workflow did not always work(flow).

A small archive of cursed bunnies and questionable characters, broken prompts, and several thousand credits spent learning what not to do.

Want to see more?

Want to hear more about the bunnies, the node spaghetti, and the many times AI confidently misunderstood me? I’m happy to talk through the process. Reach me at akatsukokona[at]gmail[dot]com.

CLICK TO FEED
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水は方円の器に随う。

Water takes the shape of what holds it.

MADE WITH <3 AND LOOOTS OF COFFEE + CODE

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水は方円の器に随う。

Water takes the shape of what holds it.

MADE WITH <3 AND LOOOTS OF COFFEE + CODE

CLICK TO FEED
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水は方円の器に随う。

Water takes the shape of what holds it.

MADE WITH <3 AND LOOOTS OF COFFEE + CODE